[Q&A] Audeka: We do not consider the charts when making music


Four years after their creation, the American Bass Music trio Audeka released their debut album 'Lost Souls' on the label MethLab Recordings. After several successful releases for CaliberAdapted RecordsXenomorph Recordings and more, the project left an impression on the music critics with its varied style, its inclination towards a more minimalistic sound and a switching between genres and bpm indicators with an underlined ease. 'Lost Souls' has all of these qualities, and more. The album is quite dynamic. The first single has already been announced and it inclines more towards Dubstep. However, the album is not short of high-octane tracks.


In order to explain a little bit more about their creation and their discography, we invited Audeka for an interview. We touched on the subject of their new album, we moved on to experimenting and diversifying styles and we ended with their best wishes. A trivial approach, to be honest. But an interview is not judged by the questions, but the answers. And Audeka's answers contain a lot of interesting moments.
Enjoy your reading!

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INTERVIEW


Hello, Audeka! Your debut album 'Lost Souls' will be out soon. Tell us more about the LP. How many tracks will it include? Which are the guest­artists? How long did the production process take?

Hello! Lost Souls will contain 15 tracks. We collaborated with our friends from Germany, Rawtekk, and Hannah Pryor, for vocal work on a few of the tracks. The production process started back in 2013, and we’ve been working on and off on the album until now.

You've been on stage for quite a while, yet your full­length comes out now. Why is that so?

We’ve never actually played a show before; however, we have been making music since about 2012. When we started in 2012, we just made beats without much of a vision. Also, we did not have a great deal of technical expertise. We just knew that we loved music with cool sound design. So at that point in production, that was our goal, to get better at making sounds. Later on, we started working on some tracks in Eps that had a bit of theme to them. It occurred to us that using audio to capture themes and vibes was actually extremely enjoyable. So it took a while to develop the technical skill, and also a thematic, storytelling approach to making music. As we mentioned before, the Lost Souls concept started back in 2013, but developing the tracks to the level we wanted and capturing the story properly took until now. Working with SHVLFCE on the artwork and launching the release on Methlab also added roughly a year to the process, but we all agree that it was well worth it, and we would not want to do things any differently.


We expect that 'Lost Souls' (just like all of your previous works) will not focus on a single genre. What genres does the album include? How would you classify it and would you?

The tracks fall into dubstep, techno, minimal electronic, drum and bass, breaks, ambient/ethereal and various sound design soundscapes that I don’t think we would be able to lump into a category other than cinematic or electronic. It would be difficult to classify the album as a whole in terms of genres in a quick phrase. Maybe it would be easier to say the Lost Souls Album is electronic audio inspired by a dark ethereal fantasy and was created using a blend of recorded instruments, vocals, and electronic sound design.

Speaking of genres and sub­genres, you are among the few artists that successfully experiment with the sound, tempo and dynamics in your tracks. Why does this seem so hard and why in your opinion do less and less people go after such methods when writing music? Is it up to the artist or does the industry allow/prefer it.

The artist decides what to make, but the music industry probably has an effect of certain artists’ decisions about what to make. The music created by an artist depends on what makes them happy. If making top hits, and being able to make dance friendly music is the artists goal, it would likely make more sense to create music that can be more easily categorized and understood. However, since we work day jobs, we do not have to worry about how good records sell. Therefore, we can focus on making tracks that make us happy without compromise. We really like music that gives us chills and makes us think of a place or setting. If other people enjoy the music and maybe one day we could make a living doing this, that is an added bonus! For now, it will remain a very special hobby that we cherish.

It seems as if the market dictates what's out there and everyone tries to make what's selling. To what extent do you take under consideration the charts when in the studio? How important is it for an artist to follow his own taste instead of going after the current trends?

We do not consider the charts when making music. It would be cool if full time artists did not have to worry about charts, but if that is what determines their income, it is probably much more difficult to make experimental music. If the artist is making music with trends and they are really happy with doing that, all good. If an artist is sacrificing creative integrity for the sake of monetary/popularity, and this makes them unhappy, that is not good!

Does dividing music by genres and sub­genres help music prosper or does it hold music back from being what it is? What do you think?

This could turn into a nice long discussion because we could contradict ourselves a thousand times about the role genres have to play in music creation and discovery. For example, we started listening to electronic music called ‘Techno.’ That’s just what we knew about electronic music, it was techno. So Deadmau5 came along, then Skrillex, who really popularized sound design heavy music because he blended it with popular musicality. People called this ‘Dubstep.’ So we got really excited about that trending style. But then we discovered Noisia because of Skrillex. Then after Noisia, more experimental works like Rawtekk, Rob Clouth, Amon Tobin & Bell’s Worth, etc... So maybe genres are good??
On the flip side, perhaps people may dismiss a track if it is not within a genre of music they enjoy? Additionally, the concept of genres likely restricts the creativity of some very talented artists!

Where do you gain inspiration from?

Technology, apocalyptic visions, medieval fantasy games, movies, stories, and role playing video games in general. That inspires ideas like colossal creatures, seemingly insurmountable foes, awesome landscapes and settings. These type of games and ideas are intriguing because they can really push the extremes of our imagination. For starting on fresh projects, having a story, concept, or event of something that could be described with audio is very helpful. Other times, music with loads of energy or interesting engineering is enough to get us creating happily.

How did you get in the making of 'Lost Souls'? How was the idea formed?

The album is based on a story board we created back in 2013 which describes the journey of a warrior named Velok. He travels through layers upon layers of dark landscapes and chasms encrypted with dark magic and unknowable danger. He does this to search for his wife, who has been consumed by black magic. Each track represents a different scene of the story. For each part of the story, our goal was to capture the atmosphere or emotion with audio.
Velok - Artwork by SHVLFCE


The album will be signed to MethLab Recordings. Why this label? In what way is MethLab Recordings the best home for your 'Lost Souls'?

Jef from Methlab does a fantastic job enhancing the appeal of experimental & dark music to a broader audience. The combination of talented artists like SHVLFCE, and the brilliant reputation and artists that are on MethLab made the decision very easy for us to choose MethLab as a label.

Thank you for your time! Would you like to add anything?

We would like to thank Jef from Methlab for supporting our work and making a great effort for the release to be very special.
Additionally, we would like to thank SHVLFCE for the incredible job collaborating with us on this project and making brilliant artwork.
Finally, we would like to mention that Rawtekk were awesome to work with, and that Skyler will be visiting them in Germany this fall! Fun creations ahead...

Wish something to the readers. 

Keep listening to and supporting music you love
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Audeka's 'Lost Souls' LP has been officially released today. Check the best online stores!

Bandcamp // https://methlabagency.bandcamp.com/album/lost-souls-lp
Beatport // https://www.beatport.com/release/lost-souls/1843694
iTunes // https://geo.itunes.apple.com/uk/album/id1149352527


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